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작성자 Brady Hobler 댓글 0건 조회 4회 작성일 24-07-27 01:35

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Variants

Actively manage Variants in your project by using the Unreal Editor's Variant Manager UI. To enable this UI, it is necessary to first enable the Variant Management Plugin enabled. Once you have enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. In the left column, you'll find a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant on the left column. To debind an Actor simply right-click it in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. You can also record the current value by clicking the right-hand button. When you change the value, the Variant will update the recorded value and save the new value for that property. The value will not change in the Level Viewport, but it will be saved in your project. The Variant will then be able invoke the functions exposed by the bound Actor when the Variant activates.

As opposed to the prior Variant Manager The Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also associate the properties of your Actors to Variants. If the Variant is enabled the property's value is captured, it will match the Variant's value. If the Variant is off, the property's recorded values won't be updated.

You'll also be able view the constraints for the Variant you're currently working on in the Values panel. If your Variant is set at 150 percent BOM, for instance you'll see that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also switch between the various trim options of the Variant.

Variants, just like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant, and then bind it to an Actor you can utilize the Variant Manager to activate the Variant and change the Actor's properties. If you're creating an interface, you can use thumbnail images to display the different Variants that you're working with.

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